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	<title>The Deadpan Hobo&#039;s Studio &#187; Inform 7</title>
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	<description>Don&#039;t fear the cynicism, friend</description>
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		<title>Long time no post</title>
		<link>http://thedeadpanhobo.com/2010/07/long-time-no-post/</link>
		<comments>http://thedeadpanhobo.com/2010/07/long-time-no-post/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 08:03:36 +0000</pubDate>
		<dc:creator>Nieves</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[Project Midnight]]></category>

		<guid isPermaLink="false">http://thedeadpanhobo.com/?p=76</guid>
		<description><![CDATA[Well, it seems I&#8217;ve completely forgotten to pay attention to my own site, now, have I? Well, there are a few reasons for that, actually. First of all, since this site is gonna be where I&#8217;ll talk about my personal game-related projects, I don&#8217;t really like to post stuff that&#8217;s not related to that. Unfortunately, [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_75" class="wp-caption aligncenter" style="width: 310px"><a href="http://thedeadpanhobo.com/wp-content/uploads/2010/07/screenshot2.png"><img class="size-medium wp-image-75" title="screenshot2" src="http://thedeadpanhobo.com/wp-content/uploads/2010/07/screenshot2-300x168.png" alt="" width="300" height="168" /></a><p class="wp-caption-text">One of the things I&#39;ve been working on.</p></div>
<p>Well, it seems I&#8217;ve completely forgotten to pay attention to my own site, now, have I? Well, there are a few reasons for that, actually.</p>
<p>First of all, since this site is gonna be where I&#8217;ll talk about my personal game-related projects, I don&#8217;t really like to post stuff that&#8217;s not related to that. Unfortunately, that means rare updates since I&#8217;m barely making it in college and have to focus most of my attention to my classes. It doesn&#8217;t help that I have a buttload of art commissions on the side, either, which means even opening an art program brings me headaches (though strangely not the good ol&#8217; pencil and paper&#8230; meh, must&#8217;ve gotten used to sketching by now).</p>
<p>Speaking of which: I&#8217;m still having trouble with the sprite designs for the game. I mean, platformer sprites I can do okay &#8211; side-view perspective&#8217;s easier for me &#8211; but <em>overhead sprites</em>? Not my forte, which is bad since I&#8217;ve almost finished the design doc for that project (or at least the part explaining how the world and the dungeons work). It&#8217;s weird &#8211; I can do pixel art for platformers, but I don&#8217;t know how to design one; and yet even though I can design an overhead adventure game (think <em>Zelda</em>) pretty well, the art always comes out&#8230; well, mediocre, at best. I&#8217;m gonna start using the artwork from La Pucelle, Disgaea and Makai Kingdom as reference, by the way &#8211; <em>especially</em> La Pucelle (Ryoji Nomura is my idol). I feel like those are the most expressive pixel art styles I&#8217;ve seen in recent memory, which is what I&#8217;m going for with that project.</p>
<p>By the way, I now dub this work as <strong>Project Midnight (working title).</strong></p>
<p>Now, the way I wish to design games is thus: If I ever make more than one game based on the same world, I will never, ever use the same genre twice (which means, of course, that I&#8217;m gonna have to learn to design platformers one day&#8230; *shudders*). Still, I <em>might </em>have to break this rule if the games end up too large for Xbox Live Indie Games (though I hope not &#8211; that&#8217;s the secondary purpose for the pixel art), but until that day comes I&#8217;m gonna experiment with various tools and genres. First genres I&#8217;ll experiment with: overhead 2D adventure games, and interactive fiction. Why the latter? <strong>Because it&#8217;s fun. </strong>Also, it helps me set up some of the characters in the other game, as well as to make sure I have the backstories worked out. See the screenshot at the top? That&#8217;s the project. I&#8217;ll be using the <a href="http://inform7.com/" target="_self">Inform 7</a> engine for it &#8217;cause it&#8217;s easier than the alternatives without sacrificing power.</p>
<p>&#8230;Well, that&#8217;s it, really.</p>
<p>(Note to self: change banner, <em>please</em>)</p>
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